﻿using ForgottenTalez.GameStateManager.ScreenMan;
using ForgottenTalez.Renderers.Interface;
using Microsoft.Xna.Framework;

namespace ForgottenTalez.Renderers
{
    abstract class ScreenRenderer: Renderer, IScreenRenderer
    {
        public ScreenRenderer(ScreenManager ScreenManager) : base(ScreenManager) { }

        public abstract void Render(GameTime gameTime, float TransitionAlpha);
    }
}
